You could also help them out with different problems and become allies. Military bases with soldiers ,these bases can be attacked by bandits or you can attack these bases for the loot but it's risky since these are highly trained soldiers With the best weapons.I should only be attacked so heavy if i'm making a lot of noise. If i'm running around being silent why am I being attacked constantly in a houses and etc. Intelligent zombie spawns and detection.Regular zombies should do a bit more damage so you don't want to fight a lot of them at once.Nothing more horrifying than a horde of zombies screaming chasing you down with no ammo. Give us a more creepy, screaming, rasipy ,decayed sounding zombies. Creepier zombie sounds - every zombie game has its own unique zombie sound from the clickers clicking sound in the last of us (kinda a zombie), to Old school resident evil slow moving zombie “uhhhhhhhh” sound and left for deads more aggressive sounding zombies.No more glowing eyes to, give the zombie ghostly veiny white eyes or red/ yellowish veiny blood eyes. Just give us a more gritty helpless feeling of zombies, show us the fate we will have if we turn. Some should be missing limbs, no jaw or broken jaw, torn face, maggots on the skin ,bones sticking out limbs that are broken, exposed organs, skinny, hanging eye ball and more. Zombie/Freaks models show be More decayed ,rotten and creepier looking.♻igger hordes - Villages, towns and cities should be filled with hordes of zombies and outside of these areas should be somewhat feasible A lot of coughing you can hear, sneezing and more. (juggernauts breaks armor in one hit and ferals shred armor if they pounce on) if you want to protect yourself from infection you have to wear armor/riot gear but armor can break over time if attacked alot. Plague zombies make your infection meter rise fast and regular zombies carry plague but at lower levels and has not fully turned into a plague zombie so if attacked by them your infection meter goes up but not as fast. All zombies/freaks should carry diseases that is harmful to humans.These areas should house 100 zombies, Ferals, juggernauts and bloaters. The loot should consist of rare weapons, rucksacks, maybe a recruit to rescue. These areas should preferably be in enclosed areas like hospitals, by mass grave pits, sewers and subways. Quarantine zones - these zones Is high risk high reward quarantine areas.Thankfully, it seems that the studio is expanding quite rapidly.I PROMISE this long list is worth it. With the CGI trailer hinting at an expanded scope and a bump in quality, you might wonder how Undead Labs, as small of a studio it is comparatively, will be able to pull it all off. Indeed, State of Decay 2 also has a bit of a limited selection of enemies to face off against, with many of the zombie archetypes returning from State of Decay 1. Indeed, State of Decay was intended to be an MMO eventually, with seamless dedicated servers for a more realistic co-op experience, with intersecting data-driven endemic zombie systems for the ultimate zombie apocalypse sim.Ī couple of years ago, Microsoft and Undead Labs announced State of Decay 3, with an impressive CGI trailer that appeared to hint at zombified animals. State of Decay was always a community-first game, designed with fans in the Undead Labs forum right from the company's founding, by World of Warcraft veteran Jeff Strain. The notorious player-hosted co-op has an irritating tether mechanic that prevents players from exploring the game's large maps more freely. Despite the additions State of Decay 2 has enjoyed since its launch, the Xbox exclusive has some underlying issues that hold the game back.
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